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ICE is an advanced, modular auto-rigging system designed to generate production-quality character rigs on par with those used at top animation studios. Built around a component-based architecture, it creates expressive, flexible rigs while keeping setup fast, consistent, and easy to iterate on for different characters and styles. The system is designed to plug into modern production pipelines for film, AAA games, and real-time experiences, with a focus on clean deformation and animator-friendly controls. Early versions of ICE were battle-tested across multiple projects and received strong feedback from experienced animators.
원작자: Eyad Hussein (Vimeo)
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