씨지인 ·2026.10.10 00:10·조회 0·추천 0
A lot of the stuff shown here took some trial and error , especially experimenting with new techniques to animate the splashes. I ended up using a remeshed particle simulation as a base to draw the splashes with Grease Pencil. I spent quite a bit of time figuring out how to render the water but then i came across the Physical Open Water addon (from the short film "Flow"), which helped a lot in extending the ocean while keeping things relatively fast. I shrinkwrapped it to the base ocean animation I had already done with the Ocean modifier, to animate the boat in Maya.
I kept this video short, so if you’re curious about any part of the process, feel free to ask!
Tools used:
Maya: rigging, a
원작자: Tommaso Maurutto (Vimeo)
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