위 글은 자동 번역이에요 · 영어 원문
I was watching a recording of a live lecture with Jason Ryan (Dreamworks/iAnimate) when a student asked him if he used ghosting when animating in 3D. He mentioned a couple of reasons why he usually doesn't, even though he uses the lightbox feature all the time when animating in 2D. I realised I feel the same way about any 3D ghosting solutions I've tried. One problem is that they slow the scene down usually, and another is that they are not that easy to see in the viewport, usually being a faded version of the mesh or a wireframe of it which doesn't read very clearly. Then the penny dropped for me - 2D animators don't see the fully shaded character in the lightbox when animating, they see
원작자: Brian Horgan (Vimeo)
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